Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
Google Translate:
- Compatible with SDL2.
* Environments other than SDL2 are not supported.
- Changed key assignments
* Due to changes in key processing in response to SDL2, some key assignments have been changed. Basically, the left Alt key is "GRPH" and the right Alt key is "Kana".
- The rhythm sound file "ym2608_adpcm_rom.bin" is required to read the rhythm sound of the MAME sound driver from an external file . If there is no file, no rhythm sound will be played.
- Create a new icon
- Unify file character encoding to UTF-8
- Fixed to compile properly with clang and gcc
- Details
- Category: Multiple Platform
What's New:
- UI: implement "Sharp" video filter for better nearest interpolation at non-integer scales (thanks GranMinigun)
- UI: implemented PPU viewers for palettes, tiles, backgrounds and sprites
- UI: add an option to set the audio volume
- UI: do not unpause emulator after loading a new ROM
- Input: fix input dropping regression introduced in NBA 1.7.1
- Input: move from SDL game controller to SDL joystick API (fixes broken mapping on some controllers)
- APU: MP2K HLE: interpolate envelopes and use floating-point math
- APU: MP2K HLE: implement a better reverb algorithm
- APU: MP2K HLE: add an option to force-enable reverb
- APU: remove "Zombie" mode emulation (does not appear to exist on GBA)
- APU: fix mid-note envelope frequency changes
- APU: FIFO writes should happen in place
- APU: reset FIFOs on overflow
- APU: add master-enable checks for 16-bit/32-bit IO writes
- PPU: fix sprite pixels from previous scanline displayed in the last scanline
- PPU: more accurate update of attribute buffer for OBJWIN sprites (fixes #275)
- PPU: more accurate emulation of horizontal and vertical sprite mosaic (fixes #322)
- PPU: more accurate handling of mid-frame vertical mosaic reconfiguration
- PPU: fix out-of-bounds bitmap fetches in Mode 3 to 5
- DMA: fix incorrect mapping of DMA channel to APU FIFO
- Timer: somewhat handle timer overflow during one cycle enable delay (thanks alyosha)
- Game Pak: simulate ~6 ms EEPROM device busy period after write (not yet accurate to cartridges that e.g. have been in the freezer for 30 minutes)
- Game Pak: emulate the Mask ROM internal address register
- Audio: fix clicking artifacts when using Sinc resampling
- Audio: fix incorrect liner interpolation in Cosine resampling
- PlatformCore: fixed hang when fast-forwarding while the emulator is paused
- Misc: implemented support for unicode paths
- Details
- Category: Multiple Platform
What's New:
Changes
- Renamed the application from EmulationStation Desktop Edition to ES-DE
- Renamed the application data directory from .emulationstation to ES-DE
- Updated the splash screen to reflect the new application name
- Added a new default theme named "Linear"
- Split the es_find_rules.xml and es_systems.xml files for Linux and BSD Unix into separate directories
- Added support for defining font sizes from the theme configuration and selecting these from the UI settings menu
- Added the theme font sizes count to the theme downloader interface
- Added support for medium and large font sizes to the Slate and Modern themes
- Added an option to the Input device settings menu to swap the A/B and X/Y buttons
- Added support for .webp, .svg and unanimated .gif files to the slideshow screensaver when using a custom image directory
- Changed the default slideshow custom image directory from slideshow/custom_images to screensavers/custom_slideshow
- Changed the custom slideshow image directory setting from ScreensaverSlideshowImageDir to ScreensaverSlideshowCustomDir
- The HTTP error code will now be shown on scraper errors instead of the "File is smaller than 350 bytes" message
- Removed the ScraperHaltOnInvalidMedia option and corresponding menu entry as it has been superseded by the HTTP error code logic
Read more: Multiple Emulator Frontend - EmulationStation Desktop Edition v3.0.0 - Released
- Details
- Category: Multiple Platform
New Crowdin updates
- Details
- Category: Multiple Platform
What's New:
- Keyboard mapping fixes.
- Android version: Support for external keyboards.
- Linux version: Changed ALSA device from "plughw:0,0" to "default".
- Details
- Category: Multiple Platform
What's New:
- Keyboard mapping fixes.
- Android version: Support for external keyboards. Fixed Alt-key handling.
- Linux version: Changed ALSA device from "plughw:0,0" to "default".
- Details
- Category: Multiple Platform
What's New:
- Added support for eXoDOS V6 and V6r2. While both the convertor and importer have been improved, using the importer has advantages; it has the ability to import the custom DOSBox versions that come with eXoDOS, creates filter tabs for Playlists and can import the Media Pack Add-On and soundfonts. Both applications now work on Mac and Linux systems as well. More details can be found in section Game collection management.
- Added support for the IBM Music Feature Card, in the profile editor (Neville).
- Slovakian translation update by Tomas K.
- Implemented a workaround for strange zipfile check which prevented certain GamePackArchives from being imported on modern Java versions (charliemcd).
- implemented another workaround for SWT bug resulting in broken artwork on Linux (LewisWoolridge).
- Allow parent directories to be considered relative, if configured as such (red_avatar).
- Display image dimensions in thumb dialog title (red_avatar).
- Fixed a few crash bugs: when DOSBox dynamic options are somehow invalid (red_avatar), when editing an imgmount with fstype=none or when creating a filter with a very lengthy condition.
- Updated multiple Java libraries, most importantly SWT which now requires Java 17 !
- Details
- Category: Multiple Platform
What's New:
- Volume setting is now lowering ALL sounds
- Right-Click on Reset will do Strong Reset (memory, plugins)
- FDC breakpoints (from FDC window)
- FDC Sick mode full rewrite
- FDC ReadTrack EOT flag
- FDC Ready distinction for EME-150/155 and 156/156V/157
- FDC GetID in FM mode (mostly used to get hole index)
- FDC Format in FM mode (mostly for timings and erasing track)
- bugfix ManageDSK file existence test (was skipping last char)
- bugfix Snapshot RLE decoding (was Rasm/ACE only compatible...)
- bugfix FDC sector ID calculations
- bugfix FDC calibration on drive B without drive B
- bugfix Basic Explorer display with huge real values
- bugfix Basic Explorer integrity check
- Details
- Category: Multiple Platform
What's New:
Fix hardware model conversions + use respective hardware model based on console type
- Details
- Category: Multiple Platform
What's New:
- New Basic Explorer (available from richt-click menu in Trace)
- FDC Write behaviour with zero size sectors
- FDC Format last bytes of the track behaviour
- FDC DMA & Uninitialised behaviour
- FDC Quick Ready loss and SenseInterrupt
- FDC pooling timings
- FDC ReadData/ReadMark/ReadTrack better error status
- FDC Accurate GetBit at low speed
- FDC SenseDrive behaviour of Generic 3.5
- Floppy drive new deceleration method
- Floppy drive ready rising configuration
- bugfix SenseDrive persistent status
- bugfix Gotek default Ready
- bugfix SeekTrack over 82
- bugfix SenseInterrupt track info with Ready loss