Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
- Windows build now signed with a certificate from SignPath
- New icon
- Pause/unpause emulator with Alt+P
- Update parallel-rdp vulkan backend
- Fix crash in wrestlemania
- Netplay IPv6 support
- Support for connecting to a custom netplay server
- Remember previous ROM dir when selecting a ROM to open
- Details
- Category: Multiple Platform
Ymir is a Sega Saturn emulator with limited compatibility. The games that do play, play well. The emulator features a friendly GUI and supports controllers.
- Details
- Category: Multiple Platform
What's New:
nv2a/gl: Allocate only needed size for inline arrays Some HW/driver combinations appear to slow down dramatically when using very large GL buffers. Since the GL buffer supporting inline arrays is allocated after the guest `END`, the total size needed is known and the buffer may be sized appropriately. It would be good to test performance in games that use relatively large inline arrays (e.g., "King of Fighters 2003").
- Details
- Category: Multiple Platform
What's New:
build: fix include paths for bundled SFML
build: fix building with OpenAL enabled
translations: remove ja_JP, 0% and ja exists
Several fixes for windows
build: fix slow CMake vcpkg startup time
Fix GBA sound
build: fix checking if bin pkg host deps installed
Initial tar support
Update macOS plist
Add LZIP support
Add .xz support
Add .bz2 file support
Update unrar to V7.1.8
Fix RAR support
Use macOS 10.10 Sparkle
- Details
- Category: Multiple Platform
What's New:
Chore: update actions/first-interaction action to v2
Chore: update ESLint
CI: test zipping empty directories
Fix: handle writing empty files
Chore: update Node.js to v24.4.0 (#1766)
CI: fix: don't run the merge queue workflow twice on PR merges
CI: fix: test published pkg.pr.new package
CI: debug: test published pkg.pr.new package
CI: revert usage of macos-latest-large
CI: fix: merge queue debug logs
CI: don't run Node-API prebuildify on version bump PRs
CI: test published pkg.pr.new package
- Details
- Category: Multiple Platform
What's New:
- Amiga: added harddisk emulation
- built-In HD Controller
- M-Tec AT 500
- VHD support for dynamic HDFs
- Amiga: added ECS Denise emulation (A500+/A600)
- Amiga: added option to overclock CPU
- Amiga: support for floppy disks in SCP format
- Amiga: added CD32 gamepad support
- Amiga: added option to show Caps Lock LED in status bar
- C64: added file dialog option to prevent speeder for next load
- the speeder + firmware does not have to be switched time-consumingly for certain programs
- C64: added file dialog preview for cartridges
- C64: improved PRG injection (rebuild linked list)
- Note: a PRG can also be loaded as a D64
- Windows 10/11: added dark UI mode
- added LHA support
- added option to convert LHA archives to Amiga native filesystem (ADF, HD-ADF or HDF)
- APP can be used fully or partially portable
- added file history to make it easier to re-insert files
- improved Shader management
- fixed an error when parsing shaders (Bezel: koko-aio works again)
- added option to automatically download and unpack shaders
- Details
- Category: Multiple Platform
Super Junior SameDuck is a modified version of SameBoy that emulates the following:
Mega Duck and Cougar Boy handhelds
Mega Duck Super Junior Computer and Super QuiQue
- Details
- Category: Multiple Platform
What's New:
Bug Fixes
- mapping gamepad sticksresolves #338
- Gamepad sticks are now mappable in web-based emulation
- stop overwriting OS of builtin emulators
- Details
- Category: Multiple Platform
What's New:
- build system and CI fixes (Nadia)
- DSi title manager: fix handling of title strings (Rayyan)
- fix gdbstub not activating until the console is reset (ZNixian)
- improve audio when not running at 60FPS (Jakly)
- fix a lot of warnings (Nadia)
- fix framelimiter bugs (Jakly)
- add support for solar sensor without using Boktai ROM (Jesse)
- set SDL_HINT_APP_NAME (redbluegreenhat)
- fix undefined behavior when indexing into ARCode::Code (Jesse)
- DLDI: add support for unaligned I/O in melonDLDI driver (Arisotura)
- audio settings: fix mic settings not applying when closing the dialog (Arisotura, Nadia)
- multiplayer: load firmware from correct instance-specific file (Arisotura)
- 3D: small fix to translucency flag assignment (Jakly)
- AES: load Tad key (edo9300)
- slot-2: add support for Motion Pak and Guitar Grip (asie)
- DSP: fix PDATA reads (Arisotura)
- slot-2: don't return 0 when attempting to read from the GBA GPIO address (edo9300)
- camera: always trigger DMA when reaching the end of a frame (Arisotura)
- NDMA: fix IRQ in infinite repeat mode (Arisotura)
- camera: fix resolution selection code (Arisotura)
- UI: fix OpenGL issues with multiple windows (Arisotura)
- UI: add a way to tell windows apart (Arisotura)
- camera: make timings and FIFO more accurate (Arisotura)
- DSi: add support for 32-bit bus VRAM timings (SCFG_EXT9 bit13) (Arisotura)
- sound: use single buffer, improves audio latency (Sparronator9999)
- fix "full bios boot" not being set properly on initial DSi class creation (Jakly)
- Details
- Category: Multiple Platform
What's New:
- print sdl errors
- avoid syncing RDP too much
- Sync sdl window to prevent fullscreen issues
- Move SDL_PumpEvents
- Bump zip from 4.2.0 to 4.3.0
- fix compile warning
- savestate speed improvements
- Details
- Category: Multiple Platform
What's New:
- Added cli option for fullscreen mode
- Improved full screen behavior
- Bug fixes
- Details
- Category: Multiple Platform
What's New:
- Added option to select HuC6280 or HuC6280A audio chip
- Improved composite color palette
- Fixed some bugs