Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
These are emulators that are updated several times a day to a couple times a week.
Many of these emulators can be updated to the lastest "nightly builds" from within the emulator itself.
I'm posting the latest versions every Monday or Tuesday for those who may be interested.
Multiple System Emulator - FinalBurn Neo Nightly 11-19-24
Multiple System Emulator - Mesen Nightly 11-19-24
Nintendo 3DS Emulator - Panda3DS 11-19-24
PlayStation 2 Emulator - PCSX2 Nightly v2.3.19
PlayStation Emulator - PCSX-Redux Nightly 11-19-24
PlayStation Vita Emulator - Vita3K Nightly 11-19-24
- Details
- Category: Multiple Platform
What's New:
- Tandy 10 emulation.
- Stop quadratic slowdown as printer output grows.
- Hardware serial port access on linux and mac via -r /dev/tty/USB0 or such.
- Becker port support for CoCo; -bck host:port or Serial → Becker menu.
- 68000 debugger for Model 16/6000 was always single stepping.
- MC-10 PEEK(2) quick keyboard check working; helps many Jim Gerrie games.
- Correct Model 3 and 4 memory mapped printer port to be read-only.
- Control of delay before cassette auto-save via -csd or Cassette → Save menu.
- Cassette now starts if inserted while CLOAD or SYSTEM in progress.
- Show .wav files in cassette open dialog by default if supported.
- Less awkward breakpoint GUI with a single window and addr1:addr2 for ranges.
- Printing on LDOS no longer reboots; emulator ignored printer interrupt disable.
- Model 2 hard-drive TRSDOS booting again. Oddly, same bug as LDOS printing.
- Replaced patched TRSDOS with proper Japanese TRSDOS.
- Allow Model 2/12/16/6000 access to Orchestra 90. Theoretically possible.
- Real Time Clock for Xenix enabled by default and now controlled by -rtc16 -rtc16x.
- CoCo cassette relay sound effects.
- CoCo Program Pak autostart control via menu or turned off by -pakq file.ccc.
- Printer window auto scrolls to bottom again on output.
- DT-1 half intensity display mode implemented.
- Event stream (-event endpoint) allowing external programs to blink LEDs, etc.
- Minor .wav output correction as .wav files should be an even number of bytes.
- CoCo FDC timing adjusted to hit 300 RPM precisely.
- FreHD emulation supports DSK/DCT LDOS driver to mount read-only disk images.
- Details
- Category: Multiple Platform
What's New:
* Feature/tape counter edit (#37)
* Feature/script engine (#38)
* Script : drag'n'drop and handling.
* Add CSL loading menu + command line.
* update CPCCore
* Command line handling. Loading settings / media is optimized (no more multiple loading)
* Open debugger if flag is set in command line. Also, don't start running the emulation if so.
* Debug window is no longer a child window.
* Add memory windows for debug
* Add CRTC debug dialog
* Fix memory windows + installer with qt
* Handle keyboard + tab key
* Fix Qt drag'n' drop that can throw exception in debug
* Fix unit test crashing on linux
* Set to latest CPCCore dev branch.
* Update build for ubuntu (24.04)
* Update keyboard layout. remove grabing keyboard for main display window
* Handle deadkey for windows
- Details
- Category: Multiple Platform
What's New:
For the soundcard detection and handling when there is more than 1 soundcard on the system !
All this went haywire because sdl2 SDL_OpenAudioDevice never returns 1 for compatibility with sdl1... !!!
And also the fact that I never had the opportunity to test on a proper system with 2 soundcards.So if you have only 1 soundcard and everything works fine, no need to update this time !
- Details
- Category: Multiple Platform
What's New:
- Add an input configuration editor (thanks @netpipe!)
- You can see a screenshot here. It's new, so please file any bugs you find with it.
- Added dark mode text colors to mupen64plus.cfg editor for users with dark themes
- Added a Portuguese translation (thanks @marcelocripe!)
- Details
- Category: Multiple Platform
What's New:
The frontend interface is pretty much functionally complete.
Fixes several significant performance issues.
Android version now runs at 60 fps even on lower end devices.
- Details
- Category: Multiple Platform
What's New:
The frontend interface is pretty much functionally complete.
Fixes several significant performance issues.
Android version now runs at 60 fps even on lower end devices.
- Details
- Category: Multiple Platform
What's New:
* I%YR fixes for values close to zero.
* Now pre-populating state name for States -> More -> Rename.
- Details
- Category: Multiple Platform
What's New:
Now pre-populating state name for States -> More -> Rename.
- Details
- Category: Multiple Platform
What's New:
Added features
- Full Pocket Camera support on Windows and Linux
- Cheat codes (GameShark and GameGenie)
- MBC7 support
- non-cgb mode support
- Basic serial emulation
- BootROM file chooser
- GBC color correction
Changes
- Save states are now BESS-compliant and are compatible with other emulator like SameBoy and bgb
Fixes
- Sprites in cgb mode now support oam priority
- Initial boot registers value on CGB
- Details
- Category: Multiple Platform
This is Apple ][ and Apple //e emulator written entirely in Rust, SDL and HTML5.
- Details
- Category: Multiple Platform
What's New:
- Added emulated Dimensions Toypad
- Fixed a corruption bug to could occur when reading from titles in .app/.wud/.wux format under rare circumstances
- Cemu will now validate all reads for .app/.wud/.wux format titles and log any detected errors to log.txt. In the future we will also show these errors on screen
- Reworked the Wii U error dialog implementation (ErrEula) for better accuracy. This should fix the bug where sometimes the error dialog was unskippable in some games
- Fixed a bug in the HLE implementation of proc_ui.ProcUIRegisterCallback/ProcUIRegisterBackgroundCallback
- Details
- Category: Multiple Platform
ChillyGB is a Game Boy (DMG) and Game Boy Color (CGB) emulator written in C that aims to simplicity and accuracy.
- Details
- Category: Multiple Platform
These are emulators that are updated several times a day to a couple times a week.
Many of these emulators can be updated to the lastest "nightly builds" from within the emulator itself.
I'm posting the latest versions every Monday or Tuesday for those who may be interested.
Multiple System Emulator - FinalBurn Neo Nightly 11-12-24
Multiple System Emulator - Mesen Nightly 11-12-24
Nintendo 3DS Emulator - Panda3DS 11-12-24
PlayStation 2 Emulator - PCSX2 Nightly v2.3.14
PlayStation Emulator - PCSX-Redux Nightly 11-11-24
PlayStation Vita Emulator - Vita3K Nightly 11-11-24
- Details
- Category: Multiple Platform
What's New:
Major changes:
- Support for Palm OS executables.
- Support for Wii U NUS packages.
- Support for Analogue Pocket ROM images. (slightly modified variant of Nintendo Game Boy ROMs)
- Support for CDI-format Dreamcast disc images.
- Details
- Category: Multiple Platform
TetaNES is a cross-platform emulator for the Nintendo Entertainment System (NES) released in Japan in 1983 and North America in 1986, written in Rust using wgpu. It runs on Linux, macOS, Windows, and in a web browser with Web Assembly.
It started as a personal curiosity that turned into a passion project. It is still being actively developed with new features and improvements constantly being added. It is a fairly accurate emulator that can play most NES titles.
TetaNES is also meant to showcase using Rust's performance, memory safety, and fearless concurrency features in a large project. Features used in this project include complex enums, traits, generics, matching, iterators, channels, and threads.
- Details
- Category: Multiple Platform
What's New:
It mainly fixes the untested games in 0.97.0, but I took the opportunity to totally overhaul the disassemblers in the console, they are not external anymore, they use the functions provided by mame to disassemble. With that you can disassemble z80 encrypted roms which is convenient, but I did it mainly because my offsets arrays was becoming way too big with the sh2 emulation, it had been done for the 68000 for 32k regions, here it was really far over the limit ! But those who don't use the console shouldn't notice anything.
Except that added the "psikyo SH2" driver to the drivers list in the game selection dialog options to be able to select these games more easily. That's all, the overhaul of the disassemblers is a very big change in git, it gets rid of most of the directories settings too.